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They are:Īside from the two expansion packs, several additional add-ons are available to add a few more contents. This includes two expansion packs that add a massive amount of content including new civilizations, maps, scenarios, wonders, buildings, units, and gameplay elements. There are multiple downloadable add-ons to Civilization V. The building of these special improvements consumes the Great Person, removing them from the game. Great Prophets (introduced in Gods & Kings) can create a Holy Site, which provides Faith.Great Generals can build a Citadel, which gives any military unit stationed on it a large defense bonus.Great Artists can build a Landmark (prior to Brave New World), which gives the tile a Culture income.Great Scientists can build an Academy, which gives the tile a Science income boost.Great Engineers can build a Manufactory, which boosts a tile's Production.Great Merchants can build a Customs House, which increases Gold income.Roads can go through these special improvements, and they automatically hook up any strategic resources on those tiles. Great People's special tile improvements replace any improvements already built on them. The concept of tile improvements has been modified slightly: in addition to Workers and Work Boats, the Great People can now construct special improvements (or "bulb") too. Wonders come in the form of world wonders, national wonders and projects, just like in Civilization IV. Note that not every civilization has a unique building: some have a unique improvement or two unique units instead. The number of unique buildings is included in the building count. Main article: List of improvements in Civ5Ĭivilization V has 71 buildings, 49 wonders, and 23 improvements. They also give additional bonuses to Production and Gold income when cities are founded near them or cover them with their territory. Some of these natural wonders are: Old Faithful, Mount Fuji, Krakatoa, and the Great Barrier Reef. These wonders provide Happiness bonuses to any civilization that discovers them. Wounded units can hide and recover in trees/forests.Ĭivilization V also includes Natural Wonders which are automatically placed around the map. Plain terrains Grassland, marsh, plains and desert Cold terrains Snow and tundra High terrains Mountains (are impassable to all units except helicopters and Carthaginian troops, after Carthage earns its first Great General) and hills (provide more defense and negate the effect of obstacles such as trees for ranged units) Water terrains Coast, ocean, lakes and rivers (affect those attacking across them and use up all movement points) Forest/Jungles There are several types of forests/jungles representing the four major land masses. Earth-type map showing various terrain features as well as units, cities and city-states.
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