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For my part, after nine years of the game, I felt I'd be on pretty familiar ground: the right reflexes and actions already ready to go.įirst shock, the avatar selection is more intuitive than on PC, with visuals that catch the eye, and responsive tools that fulfill our wants concerning color personalization. The application starts and you can't help but smile before that logo that we all know. The idea of rediscovering the game and starting a new adventure on a new platform were the principal motivations. I could hardly contain the excitement of my fingers when I came to test DOFUS Touch, the faithful port of the DOFUS MMO to the tablet. Looking at these first images, what do you think? We hope that you will enjoy this new interface.
#Dofus touch bot android skin#
No need to press all the buttons to find the skin color any more! Color slots are now pre-filled with the character's default color, to more quickly identify which slot corresponds to which part of the body.It now uses a new algorithm, immunizing it against "big finger" problems, all the while making it more accurate. The size of the color picker has also been increased.The text and button size has been increased to be easier to read.The choice of class and other graphical customizations are now divided between two separate screens, which will lighten this step (so important in a character's life) and make it much more pleasant.You will have immediately noticed that its graphical aspect has been greatly improved, but that's not all: So here's a preview of what it will soon look like:
#Dofus touch bot android Pc#
It's functional, greatly inspired by its PC counterpart, but we want to improve and adapt it even further for touch support.
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Today, we are going to present the character creation screen to you, which up to now has been quite spartan: It may not be visible from the outside, but our the project team is working relentlessly to improve it – feedback from beta testers has been especially useful to accomplish this task.ĭay after day, the final bugs are falling under the attack of our tireless programmers, performance is improving, and new functions are being implemented. Many of you have asked us for more information about the development of DOFUS Touch, so it's with great pleasure that we're unveiling this dedicated blog. I've been on the DOFUS Touch team for over a year and have mainly worked on implementing spells, as well as on the character creation screen. I've been programming since my earliest childhood. I'm dTb, and I'm a big fan of turn-based video games and board games.
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